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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 3:59 am

Nah but you're extra critical free!
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Re: GM Questions

Postby Zanebry Varliss » Wed Jun 06, 2018 5:08 am

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: GM Questions

Postby Durasay Mixo » Wed Jun 06, 2018 8:28 am

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Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
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Re: GM Questions

Postby Sabine Kelborn » Wed Jun 06, 2018 8:10 pm

I assume we are not getting desert gear assignex for Rygor by the kindness of quartermaster’s heart? :lol:
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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 8:10 pm

She will give you a fan for your room.
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Re: GM Questions

Postby Sabine Kelborn » Wed Jun 06, 2018 8:41 pm

Yay, we get rooms!

I assume the Thermal Shielding armor attachment doesn't do anything vs weapons with the Burn quality?

Base Modifiers: Reduces the difficulty of Resilience checks made to resist the effects of fire and extreme
heat by one. Removes up to (2 setback) added to checks due to extreme heat or fire.


Alternatively, can we buy regular stuff (e.g. thermal cloak) from quartermaster, or only from the black market shops?
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 9:30 pm

Stores should be available on Day 3 to utilize. Realistically yeah she has some but I am loathe to make her a store.
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Re: GM Questions

Postby Sabine Kelborn » Wed Jun 06, 2018 10:05 pm

Understandable, thank you!

For Contribution, if we choose say 2 items up to 2000 credits, any chance we can get the remaining 500 as cash?
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 10:10 pm

I would rather not, I feel like people may just buy cheap stuff and then cash in for extra cash.
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Re: GM Questions

Postby Sabine Kelborn » Wed Jun 06, 2018 10:12 pm

Gotcha!
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
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Re: GM Questions

Postby Niall Organa » Wed Jun 06, 2018 10:23 pm

In the contribution rules, it says:

They can also increase Trust with the Resistance by .2 plus an additional .2 Trust per Contribution Rank. So as above if they have Contribution Rank 2 they would add .4 Trust.


Which I'm reading as 0.2+(0.2 x rank). But following that formula would add 0.6 trust.

Could you clarify?
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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 10:26 pm

At Contribution Rank 1 it adds .2 Trust, at Rank 2 it adds .4 Trust, and rank 3 would add .6 Trust and so on.
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Re: GM Questions

Postby Niall Organa » Wed Jun 06, 2018 10:27 pm

Ah, so 0.2 x rank. Cool, thanks!
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Re: GM Questions

Postby Oddyn Vizsla » Wed Jun 06, 2018 11:34 pm

Do two ranks of Brace account for environmental setbacks in Rygor for not being in Fremen mode equipment-wise?
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 11:36 pm

I am going to say no, it's not a changing condition it's going to be constantly hot.
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Re: GM Questions

Postby Oddyn Vizsla » Wed Jun 06, 2018 11:37 pm

My tough luck. No financial reinforcement during the downtime?
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: GM Questions

Postby Dapper Dog » Wed Jun 06, 2018 11:38 pm

Wait and see.
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Re: GM Questions

Postby Niall Organa » Thu Jun 07, 2018 1:45 am

Will a thermal cloak help in Rygor?

"Thermal blankets and thermal cloaks remove up to ■■ from any checks made to handle the effects of extreme heat or cold."
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Re: GM Questions

Postby Dapper Dog » Thu Jun 07, 2018 1:46 am

Absolutely, as it will be giving setbacks.
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Re: GM Questions

Postby Ashla Vyliis » Thu Jun 07, 2018 2:45 am

Jedi Padawan * Togruta * "Doctor" * Morally Flexible * Force Sensitive * Soresu Defender

Equipment: Lightsaber, Physician's Kit, Cursed Sword

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Re: GM Questions

Postby Tethys Carrack » Thu Jun 07, 2018 6:08 am

Event question:

-Despairs in We Will Rebuild only trigger the bomber if the player has chosen to “ignore the risk” and roll at average difficulty

OR

-Despairs always trigger the bombs regardless of difficulty?


Thanks!
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Re: GM Questions

Postby Dapper Dog » Thu Jun 07, 2018 6:09 am

Yes.
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Re: GM Questions

Postby Tethys Carrack » Thu Jun 07, 2018 7:51 am

Sorry, but... yes to which one? "Yes, always bombs?" Or "yes, no bombs unless you take the lowered difficulty"?

:oops:
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Re: GM Questions

Postby Dapper Dog » Thu Jun 07, 2018 7:55 am

Despairs always proc bombs.
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Re: GM Questions

Postby Tethys Carrack » Thu Jun 07, 2018 8:13 am

One more I've just thought of that might be important... Since the rolls are one after another for the purposes of granting setbacks, it sounds like they happen one at a time? So does that mean that if a bomb procs on the first or second roll and knocks all three participants unconscious, the event ends early (since no one's awake to roll)?
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