
The Mandalorian squads were disciplined and despite the influx of Jedi with light swords stayed on task, flame projectors ignited and they tore into the relics much to the horror of the good Doctor Rexa. The Mandalorian on the second floor paced back and forth as he watched the work being done.
OOC: The Mandalorians deal a total of 12 collateral damage between the 4 squads of three on the first floor, before Jedi squad can react.
The republic begins at Medium range to the four minion groups and Long range to the Blooded Leader, who is on the second floor looking down. There are four minion groups of 3 on the first floor. The Leader has Adversary 1, and all of the Mandalorians have Ranged and Melee Defense 1; don’t forget the Trust penalty. Roll Cool for Initiative. Spending 4 Destiny turn one, one for each combatant to upgrade their difficulty. Mandalorian Squad #4 is in Cover.
Now first Republic slot.
Initiative OrderMando Slot (4 successes, 1 advantage, 1 Triumph)
Mando Slot (4 successes, 2 advantage)
Mando Slot (4 successes, 1 advantage)
Mando Slot (3 successes, 1 advantage)
Republic Slot (2 successes)
Republic Slot (1 successes, 6 advantage)
Republic Slot (1 successes, 2 advantage)
Republic Slot (1 successes, 2 advantage)
Mando Slot (1 successes, 2 advantage)