
The Mandalorian pilot lines up a shot and this time his twin canons find their target as Chase runs out of luck!
OOC: Mandalorian #4 will Accelerate to 3, still at Close with Chase. He hits and will activate Linked with two advantage and then use the other Advantage to give their next ally a boost die! That is two hits for 8 damage a piece on Chase! Final republic Slot.
Currently Chase and the Turtle are at Short range to the Frigate, Both Mandalorian #3, Has Gain the Advantage on Chase, and Mandalorian #4 are close range to Chase. Mandalorian #1 is now at Short range to the Turtle, while Mandalorian #2 is at Close with the Midnight which has Gain the Advantage on the Mandalorian. Midnight is still at Medium range to the frigate.
Just for a reference to retreat from combat will take an Action by the Pilot to
Break off, no check involved. That will take the ship out of combat completely.
Mandalorian #3Gunnery check vs. Chase (Average) - Commander Bonus + Boost:
2eA+2eP+1eB+3eS+2eD 2 successes, 3 advantage








Initiative OrderRepublic 1 (3 success, 4 advantage)
Mandalorian 1 (3 success, 2 advantage)
Mandalorian 2 (3 success, 1 advantage)
Republic 2 (3 success)
Republic 3 (2 success, 1 advantage)
Republic 4 (1 Success, 4 advantage)
Mandalorian 3 (1 success, 3 advantage)
Republic 5 (1 Success, 2 advantage, 1 Triumph)
Republic 6 (1 Success, 2 advantage)
Mandalorian 4(1 success, 2 advantage)
Republic 7 (1 success, 1 advantage)
Frigate (Last Slot)