Located in the trees, floating among the branches; Jo has a floating barge with all his goods not far from the Republic Base... and he is here to sell you what you need!
Jo welcomes you to his shop, all sales are final. One afternoon only...
Jo's Special Stock
Game Changer (Flame Projector): Ranged Heavy, Dam 9, Crit 2, Range Medium, Encum 6, Hard Points 1, Price 7000 or 8 Duty, Rarity 6, Special: Burn 4, Blast 8, Potent Flames, Superior [Potent Flames: May be used at Medium range, when used at Medium range the wielder suffers 1 strain due to the intense heat and power.]
Diplomacy (Light Repeating Blaster): Ranged Heavy, Dam 12, Crit 3, Range Long, Encum 7, Hard Points 2, Price 11,000 or 12 Duty, Rarity 7, Special: Auto-Fire, Cumbersome 4, Pierce 1, Aggressive Negotiations, Superior [Aggressive Negotiations: When a victim takes damage from this weapon for the first time they immediately must make an Average Fear check, additional hits do not generate additional fear checks.]
Master Li-bru's Robe (Armored Robes): Defense 1, Soak 3, Hard Points 1, Price 13,000 or 14 Duty, Encum 5, Rarity 8, Special: Superior, Like Water [Like Water: Grants a free rank in Parry and Reflect as long as the Armor is worn by a Force User, reduce total Strain Threshold by 2.]
Nerf-Sticker (Vibro-Knife): Melee, Dam +2, Crit 1, Range Engaged, Encum 1, Hard Points 0, Rarity 5, Price 6000 or 7 Duty, Special: Pierce 2, Vicious 2, Nerfed, Superior [Nerfed: In addition to Vicious 2, if critical hit is generated the player may add their ranks in Medicine to the total Vicious score, i.e. if they have Medicine 2 they may add 2 to the Vicious 2 for a total of Vicious 4, must be wielding Nerf-Sticker as the active weapon.]