Cole was rescued from having to work out how to answer Niall's comment by the arrival of the Kel Dor. "Hold that thought for me Captain, I need to see to this." Cole's first action likely didn't reassure the younger soldier, as he unpacked a hypospray and loaded it with several components, injecting it into the side of his neck under the jaw.
Grabbing a breathing mask, he entered the sealed theatre, assessing the patient's condition with cool detachment. His long, slender fingers worked quickly to reassemble the fragments of jaw, pinning the pieces together with a medical plasteel mesh to hold the structure in place during what would be a long healing process.
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D6 LA: Stim Application; Medicine, Average: 2eP+2eA+1eB+2eD 5 successes, 2 advantage







Cole gains +1 Intellect and takes 2 Strain (4 Base, 2 Advantage to recover).
D6 LA: Crit-Tra; Medicine, Easy: 2eP+3eA+1eB+1eD 2 successes, 5 advantage







Critical Injury (Discouraging Wound) removed. The other Crit will be removed by downtime.
D6 LA: Heal-Tra; Medicine, Hard, Physician's Kit: 2eP+3eA+1eB+3eD 2 successes, 3 advantage









+1 Advantage from Physician's Kit5 Wounds, 4 Strain healed.
D6 LA: Heal2-Tra; Medicine, Hard, Physician's Kit: 2eP+3eA+1eB+3eD 3 successes, 1 advantage









+1 Advantage from Physician's Kit6 Wounds, 2 Strain healed. Tra should be awake on 9 of 11 Wounds.