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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 10:58 pm

Yup! Since you aren't rolling yet.

Glad you noticed that!
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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 11:16 pm

Do you want to roll then Nudie? 4 boosts, lucky Chiss!
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 11:20 pm

Yeah, I'm getting on it now.
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 11:24 pm

wooo
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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 11:26 pm

that's some awesome sneaking nudie.

I wonder if the rest of us still need to roll >.<
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: A Grisly Reminder coordination

Postby Nekoinu » Wed Jun 13, 2018 11:26 pm

No, not necessary at all lol.
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 11:30 pm

Image
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 11:34 pm

Alright, so who rolls first? Is anyone assisting or is everyone rolling for step 2?
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:40 pm

I think we probably all wanna roll separately?

It's a body per successful roll this time rather than just per success right?
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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 11:41 pm

Well everyone except Nudie gets their boost, but does Nudie get something cool for the Triumph? Is it simply a reduced difficulty on his check?

Yep, just one for a successful roll it looks like.
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
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"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 11:42 pm

I think so. Though if anyone gets a despair we're fucked. And our rolls are upgraded from the 2nd round onward, so only the first person rolls without an upgraded pool i think
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
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Re: A Grisly Reminder coordination

Postby Nekoinu » Wed Jun 13, 2018 11:42 pm

Rav Devaroo wrote:Well everyone except Nudie gets their boost, but does Nudie get something cool for the Triumph? Is it simply a reduced difficulty on his check?

Yep, just one for a successful roll it looks like.

It's upgrade your roll for anybody's check.
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 11:44 pm

So we all get a extra yellow on our first roll?
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:45 pm

If we all succed on those first rolls though, that's not many that'll get despair potential.

Maybe we need to do assists on the second round?
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 11:46 pm

Hopefully Orokos continues to show mercy upon our pitiful selves.
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Re: A Grisly Reminder coordination

Postby Nekoinu » Wed Jun 13, 2018 11:47 pm

Nudimsu wrote:So we all get a extra yellow on our first roll?

No, only one person does.
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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 11:47 pm

Well if we look at rolls, and all want to try one...

Lyseil: 3eA+1eB (Coordination) Ignores setback+some climbing gear?
Layne: 2eP+1eA+2eF (athletics), ignoring setback.
Rav: 1eP+2eA (Athletics)
Garth: 3eA+2eF (Coordination)
Z: 2eP+1eA (Coordination) Ignores setback+climbing gear
Nudie: 4eA (Coordination) ? Has grappling hook

I ave climbing gear, so i'm at difficulty 2, should be okay if I go later.

We should probably have the worst chances go early.
Last edited by Zanebry Varliss on Wed Jun 13, 2018 11:50 pm, edited 1 time in total.
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 11:48 pm

The 5th and 6th check are harder, so maybe we want the best pools in those positions?
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 11:48 pm

Double post but I guess I'll go first with a destiny flip?
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 11:49 pm

Should probably replace sabine's roll with mine there, Z.


I can do 2eP+1eA+2eF (athletics), ignoring setback.
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 11:49 pm

I should ask, we all get, one go then it starts round two?

Or is it Person one, round one. Alertness up by one
Person two, round two Alertness up by one
Person three, round three alertness up by one
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 11:50 pm

1y3g for my roll.
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:52 pm

And I'm shooting athletics to gain tool bonus from the grappling hook. Although it looks like Rav needs it more.

Same base pool though
Republic * Human * Pilot * Force Sensitive * Adrenaline Junkie
Languages: Basic (Speaks and understands), Binary (Understands only)
Standard Gear: Republic Uniform (Padded Armour), DR-45 Dragoon, Comlink, Bike Keys, Backpack, green crystal necklace, Aznuri Necklace
Combat Gear: Shockrider Crash Suit, as above + Extra Reload + Crash Survival kit
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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 11:55 pm

Zanebry Varliss wrote:I should ask, we all get, one go then it starts round two?

Or is it Person one, round one. Alertness up by one
Person two, round two Alertness up by one
Person three, round three alertness up by one


I was reading it as the latter.
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: A Grisly Reminder coordination

Postby Nekoinu » Wed Jun 13, 2018 11:56 pm

Oh, did I derp it?

Everyone gets a roll/assist. So after all 6 goes, then it's the next round.
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