Chase and Oddyn are both accurate with their attacks but the Frigate weathers the damage while the Chase destroyed a fighter. A large errant asteroid blocked the view of the Republic giving the frigate potential cover for the moment.
The rest of the fighters break off, two zero in on Garth while the last makes a run at Chase, all of them are accurate with their attacks in some cases devastatingly so!
OOC: Frigate has taken a total of 17 Hull Trauma thus far, Mando #6 is destroyed, Mando #4 is still buzzing around the Midnight.
Mando Pilot #5 hits for 7 Hull Trauma on Garth and activates Linked for another hit of 7. Flip a Destiny for an errant asteroid to upgrade difficulty on the Gunnery or Piloting check against the Frigate.
Mando Pilot #1 hits Chase for 12 hull trauma, and will use the Triumph to generate a Critical Hit, Maneuver to move to close, I will leave up to the players to let me know what to do with the
3 Threat.
Pilot #5Mando Pilot #5 vs Garth + destiny + Commander Upgrade + Remove Setback:
3eP+1eA+1eS+1eB+2eD 1 success, 2 advantage






Pilot #1Mando Pilot #1 vs Chase + destiny + Commander Upgrade + Remove Setback:
3eP+1eA+3eS+1eB+2eD 6 successes, 3 threat, 1 Triumph








Crticial Hit:
1d100 95 - Engine Damaged, Speed reduced by 1 to minimum 1.
Republic slots.InitiativeRepublic
5 successes, 1 Triumph - Mandalorian
Republic
4 successes, 1 advantage, 1 Triumph - Mandalorian
Republic
3 successes, 1 advantage - Mandalorian
Republic
Republic
Republic
2 successes, 2 advantage - Mandalorian
0 successes, 5 advantage - Mandalorian
Republic
Republic
Asteroid Hauler