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Re: GM Questions

Postby Lyseil Panteer » Wed Jun 13, 2018 6:47 pm

Boo!

*plots to steal it from Garth!*
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Re: GM Questions

Postby Tethys Carrack » Wed Jun 13, 2018 7:14 pm

Does anything mechanical happen when my Duty triggers or is it mainly a roleplay cue?
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Re: GM Questions

Postby Dapper Dog » Wed Jun 13, 2018 7:15 pm

Tethys Carrack wrote:Does anything mechanical happen when my Duty triggers or is it mainly a roleplay cue?

Mostly role play but you get a Duty bonus as well, +6 Duty assuming you hew to your Duty.
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Re: GM Questions

Postby V1-V0 » Wed Jun 13, 2018 8:32 pm

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Re: GM Questions

Postby Nekoinu » Wed Jun 13, 2018 9:33 pm

Lyseil Panteer wrote:
Nekoinu wrote:
Zanebry Varliss wrote:What counts as correct tools for the coordination check in a grisly reminder?

I have climbing gear, didn't know it that would help or it would be something else.

Climbing gear should help. The idea is that you're climbing a pole but throwing a suitable grappling thing up or something will allow you to have an easier time. Note that you cannot share it but if somebody boosts you they do not need it yourself (spotting you, I guess?)


Nekoinu wrote:Oh just an aside, I misread. For coordination, you're balancing on the edge of a balcony, but I imagine hooking yourself to something should make it so you don't just fall to a gust.


So rope can help too (along with the numerous picks, hammers, and pitons Lys have in her archeologist kit) ? :) Or could she spend Duty to requisition the proper tools for the job for the group? :D

Do electrobinoculars do anything with the Daunting difficulty in Step 3b? :D

Numerous picks and stuff is fine. No requisitions here!

Electrobinoculars won't help. This is more of a hasty pickup on the way out than scanning for things.
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Re: GM Questions

Postby Lyseil Panteer » Wed Jun 13, 2018 9:35 pm

Yes, m'am!
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Arali Zian » Thu Jun 14, 2018 3:26 am

Can I salvage anything from my saber, beyond just the crystal?

As a matter of fluff, the damping emitter was a second crystal, a kimber stone too small to power a saber on its own, which Arali used as an in-line array to render her blade nonlethal.
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Re: GM Questions

Postby Dapper Dog » Thu Jun 14, 2018 3:32 am

The crystal is all that survived, sadly. The rest is dust and melted slag.
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Re: GM Questions

Postby Lyseil Panteer » Thu Jun 14, 2018 3:34 am

Since Skullduggery is used for disguises, what sort of difficulty should I add in for my roll?

Lys is going to check out the sewers MA, but want a disguise to keep a low profile (not look *obviously* Republic). Just not sure what sort of difficulty I should be factoring in. :)
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Dapper Dog » Thu Jun 14, 2018 3:36 am

I guess Average unless this is for Neko's event?
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Re: GM Questions

Postby Lyseil Panteer » Thu Jun 14, 2018 3:38 am

Nah, not for any Event. Just regular looking around and intel-gathering. :D

Book says it's opposed by Perception, so I guess it makes sense to make it Average for your average person around there (and people can roll their own opposed dice if there's anyone else looking).
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Lyseil Panteer » Thu Jun 14, 2018 3:54 am

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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Dr. Cole Ormont » Fri Jun 15, 2018 1:10 am

Dapper Dog wrote:Made a change to Critical Injury rules, nothing huge just making them more impactful.

Goes into affect on Day 6 until the end of time.

viewtopic.php?f=10&t=721

For characters that had a Crit healed on D4 and/or D5, does that count as their per session (meaning they cannot also have a Crit removed on D6)?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 15, 2018 1:18 am

Yes.
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Re: GM Questions

Postby Lyseil Panteer » Fri Jun 15, 2018 2:56 am

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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Lyseil Panteer » Fri Jun 15, 2018 12:13 pm

Out of curiosity... can you stim yourself in the Master of Bones-event...?

xD
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Dapper Dog » Fri Jun 15, 2018 12:18 pm

I mean if you fall, sure. It won't fix the strain though.
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Re: GM Questions

Postby Rav Devaroo » Fri Jun 15, 2018 12:39 pm

Thoughts on a requisition request: viewtopic.php?f=88&t=652&p=12798#p12798

No worries if you'd prefer me to just pick items instead of making some of it crafting supplies, I've got back up ideas.
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Re: GM Questions

Postby Baesal Zyn » Fri Jun 15, 2018 7:31 pm

Is there a place were I can find scrap metal/scavengeable pieces?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 15, 2018 7:32 pm

Chief probably has access to scrap around the Hangar or visit the city.
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Re: GM Questions

Postby Rav Devaroo » Fri Jun 15, 2018 11:48 pm

Oops, I meant to put this here!

Nekoinu: we got ourselves some successes and advantages thanks to our Duros friend :D

viewtopic.php?f=48&t=718&p=13759#p13761
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Re: GM Questions

Postby Lyseil Panteer » Sat Jun 16, 2018 2:16 am

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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Zanebry Varliss » Sat Jun 16, 2018 5:57 am

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Re: GM Questions

Postby Dr. Cole Ormont » Sat Jun 16, 2018 6:33 am

For a non-combat event, can Cole methodically use Stim Application* for each character participating before we start?


* Action, so in combat it would be one per round.
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Re: GM Questions

Postby Dapper Dog » Sat Jun 16, 2018 6:34 am

I guess I am confused at the intent.
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