Midnight is the best time for Jo, and this is a fact. Everything is better at night. Like swimming, swindling, and selling you all the things you need to survive! Or maybe you just want to buy something exotic no questions asked?
Jo don’t care, just remember, all sales are final.
Jo welcomes you to his shop, all sales are final. One night only...
Session 2
Big Salli (Heavy Blaster Rifle): Ranged (Heavy), Damage 11, Crit 2, Range Long, Encum 6, Hard Points 2, Price 8500 or 6 Duty, Rarity 6, Special: Auto Fire+, Cumbersome 3, Superior [Auto Fire+: Does not increase the Difficulty when engaging Auto Fire, but it jams on 3 threat or Despair. Requires Hard Mechanics check to fix.] - Purchased
Tchook's Hammer (Vibro-Ax): Melee, Damage +5, Crit 1, Range Engaged, Encum 4, Hard Points 1, Price 9000 or 5 Duty, Rarity 6, Special: Pierce 3, Sunder, Vicious 3, Brutality, Superior [Brutality: If a Triumph is rolled on a successful strike, an additional hit is generated immediately dealing an additional hit with damage equal to the Damage of this weapon, i.e. if total base damage is 9 deal 9 more wounds. While this weapon is wielded, all damage taken is increased by 1 before soak.]
Aznuri's Meditative Beads (Necklace): Price 9,000 or 4 Duty, Encum NA, Rarity 6, Special: While the necklace is worn the wearer is granted Durable 2 as per the Talent, Strain Threshold is reduced by 1 as long as this is worn. - Purchased
Odnal's Casual Wear (Armored Clothes): Defense 1, Soak 2, Hard Points 0, Price 9000 or 6 Duty, Rarity 6, Special: Superior, Nice Cape [Nice Cape: While worn grants a free upgrade to all Cool, Deception and Skullduggery skill checks, gain two setback dice on all Vigilance checks.]