[Day 2 - Early Evening] Preserving the Past

Event Type: Mission, Combat
Power Cost: 2
Participants: 4 players
Timeslots: Early Evening
Description: Doctor Rexa has requested a team to assist her with protecting relics and objects in the museum from Mandalorian vandals. Tano Kryze has ordered his soldiers to destroy the honored relics of the natives and a squad has come to do just that. Now it is a race against time to protect the valuable relics before they are completely destroyed by the Mandalorians.
Once the situation is cleared Doctor Rexa will move in to secure the valuable and work with the native resistance to get the precious relics out of sight.
Rules: This is a combat encounter. The Mandalorians will focus on doing damage to the relics unless a hero moves to Engaged with them. When combat begins there is a Collateral Damage tracker that starts at 0, if this reaches 25 then too much damage has been done to salvage the relics. If a ranged attack generates 2 Threat, hit or miss, increase Collateral Damage by 1. Melee attacks that generate at least three threat increase Collateral Damage by 1, Blast weapons if activated deal Collateral Damage equal to half their Blast value, weapons with Breach always increase the Collateral Damage by 1; this does not apply to Lightsabers wielded by a Force User trained with Lightsaber, i.e. Lightsaber skill of 1 or higher. These all stack, so if you utilize a Breach ranged weapon with Blast 6 and generate 2 threat while activating Blast would generate 5 Collateral Damage.
Each round that a Mandalorian is not Engaged they will increase Collateral Damage by 3, until they reach 25 Collateral Damage. Republic begins at Medium range to the Mandalorians.
Rewards/Outcome: The primary reward is additional Power and if the combat is successful then gain 2 Victory points.
Trust Modified: .2 Trust is gained, successful or not.
Power Modified: 4 Power gained if the combat is successful.
Duty Earned: Increase Duty by 5.
Power Cost: 2
Participants: 4 players
Timeslots: Early Evening
Description: Doctor Rexa has requested a team to assist her with protecting relics and objects in the museum from Mandalorian vandals. Tano Kryze has ordered his soldiers to destroy the honored relics of the natives and a squad has come to do just that. Now it is a race against time to protect the valuable relics before they are completely destroyed by the Mandalorians.
Once the situation is cleared Doctor Rexa will move in to secure the valuable and work with the native resistance to get the precious relics out of sight.
Rules: This is a combat encounter. The Mandalorians will focus on doing damage to the relics unless a hero moves to Engaged with them. When combat begins there is a Collateral Damage tracker that starts at 0, if this reaches 25 then too much damage has been done to salvage the relics. If a ranged attack generates 2 Threat, hit or miss, increase Collateral Damage by 1. Melee attacks that generate at least three threat increase Collateral Damage by 1, Blast weapons if activated deal Collateral Damage equal to half their Blast value, weapons with Breach always increase the Collateral Damage by 1; this does not apply to Lightsabers wielded by a Force User trained with Lightsaber, i.e. Lightsaber skill of 1 or higher. These all stack, so if you utilize a Breach ranged weapon with Blast 6 and generate 2 threat while activating Blast would generate 5 Collateral Damage.
Each round that a Mandalorian is not Engaged they will increase Collateral Damage by 3, until they reach 25 Collateral Damage. Republic begins at Medium range to the Mandalorians.
Rewards/Outcome: The primary reward is additional Power and if the combat is successful then gain 2 Victory points.
Trust Modified: .2 Trust is gained, successful or not.
Power Modified: 4 Power gained if the combat is successful.
Duty Earned: Increase Duty by 5.