[Day 12 - Late Afternoon] All Hands!

Event Type: Side Mission
Power Cost: 18
Participants: Unlimited
Timeslots: Late Afternoon
Description: The Mandalorians launch a surprise attack on the Valiant Star in orbit, to try and take out the mobile command center of the Republic! All hands report to your stations, it is do or die!
Rules: Each player must participate in at least the first two phases of the event, the third is optional. If a roll is failed the the player takes 4 wounds and 4 strain, not mitigated by armor, consider this general battle damage. Each failure beyond the first increases that wound damage by 1, and each threat beyond the first increases that strain by 1. Advantage can be used, 2 advantage to give the next roll a boost die, it can also be used to reduce strain as well as per normal Combat rules. Triumph grants 1 extra Defense point and a Despair adds 1 wound and a Critical Injury.
Due to the ferocity of the attack at least one is always upgraded in the difficulty of any roll.
Phase One - Report to Stations: This is an Average Cool or Discipline check with a setback due to the chaos of the attack. One can also roll a Hard Leadership instead, doing so will grant 1 extra Defense point if successful. Success or Fail they may proceed to Phase Two.
Phase Two - Remember your Training: This is a Hard skill check of your choice, with a setback due to the combat conditions. Success or Fail may proceed to Phase Three, though it is optional.
Phase Three - Push Them Back: This is a Hard Combat skill check, if one used a combat skill check in Phase Two increase this to a Daunting check due to combat fatigue. Battle damage is doubled, so 8 wounds and 8 Strain on failure, if wound threshold is exceeded you are killed in Action. Just attempting this will grant 1 Defense Point, success or fail on top of the normal points earned.
Rewards/Outcome: Amassing 40 Defense Points as a team will grant the Strike Force a bonus experience gain of 15, this will be considered bonus on top of the Bonus for Completion of the game. If less is gained the ship is lost and Victory Points is reduced by 10. It will crash into the sea, players will survive but lose support of the Valiant Star.
Trust Modified: N/A
Power Modified: N/A
Duty Gained: 20
Power Cost: 18
Participants: Unlimited
Timeslots: Late Afternoon
Description: The Mandalorians launch a surprise attack on the Valiant Star in orbit, to try and take out the mobile command center of the Republic! All hands report to your stations, it is do or die!
Rules: Each player must participate in at least the first two phases of the event, the third is optional. If a roll is failed the the player takes 4 wounds and 4 strain, not mitigated by armor, consider this general battle damage. Each failure beyond the first increases that wound damage by 1, and each threat beyond the first increases that strain by 1. Advantage can be used, 2 advantage to give the next roll a boost die, it can also be used to reduce strain as well as per normal Combat rules. Triumph grants 1 extra Defense point and a Despair adds 1 wound and a Critical Injury.
Due to the ferocity of the attack at least one is always upgraded in the difficulty of any roll.
Phase One - Report to Stations: This is an Average Cool or Discipline check with a setback due to the chaos of the attack. One can also roll a Hard Leadership instead, doing so will grant 1 extra Defense point if successful. Success or Fail they may proceed to Phase Two.
Phase Two - Remember your Training: This is a Hard skill check of your choice, with a setback due to the combat conditions. Success or Fail may proceed to Phase Three, though it is optional.
Phase Three - Push Them Back: This is a Hard Combat skill check, if one used a combat skill check in Phase Two increase this to a Daunting check due to combat fatigue. Battle damage is doubled, so 8 wounds and 8 Strain on failure, if wound threshold is exceeded you are killed in Action. Just attempting this will grant 1 Defense Point, success or fail on top of the normal points earned.
Rewards/Outcome: Amassing 40 Defense Points as a team will grant the Strike Force a bonus experience gain of 15, this will be considered bonus on top of the Bonus for Completion of the game. If less is gained the ship is lost and Victory Points is reduced by 10. It will crash into the sea, players will survive but lose support of the Valiant Star.
Trust Modified: N/A
Power Modified: N/A
Duty Gained: 20