[Day 6 - Mid Afternoon] Vote of No Confidence

Event Type: Side Mission
Power Cost: 7
Participants: 3 players
Timeslots: Mid Afternoon
Description: Nytera Ancapri is touring the war zone with her security entourage. Although she initially refused, Senator Saresh was able to convince her of a light military escort to enhance her personal security. On this day it may have been a good thing…
Rules: Please join the thread first before rolling anything.
Once all three are accounted for, there will be a series of security tasks that need doing, players will be able to choose at a maximum of two rolls to make as their part of the security detail. If they are successful, they gain 1 Security point. If they roll a Triumph and are successful they double that to 2 Security points. If they get a Despair, and a success, they subtract 1 Security Point and if they fail and get a Despair they lose 2 Security points. See below for rolls:
Assess the Team: This is an Average Warfare check, with setback due to the Heat and another setback due to working with a private security detail.
Eyes Up: This is a Hard Perception check, with a setback due to the heat, and a setback due to the crowd size to assess threats.
Stand Guard: This is an Average Resilience to stand guard at her speech in the sweltering heat. Add a setback for the heat.
No Press: This is a Charm check at Hard with a setback for the heat, and a setback for the mass of people.
Cold as Ice: This is a Hard Cool check to stay calm in the face of so many people and varying situations, there is a two setback due to the heat, and one setback for the chaotic situation.
Bad Feeling: The player must an Average Vigilance check, anything bad could happen.
Networking: The player must make a Hard Negotiation check with a setback for the chaotic situation and a setback for the heat.
If the team can accrue 7 or more Security points then they are able to intervene before Nytera is assassinated, the assassin is at Extreme range and will escape. If they accrue more than or equal to 3 Security Points then one can make the Ultimate Sacrifice and take the shot for Nytera.
This attack will do 20 wounds Pierce 5 and will generate a Critical Injury with a Modifier of +80, assuming the damage deals wounds to the player. This stacks with any Critical Injuries the character may already have as normal for a Critical Injury. Just like in other events, 2 advantage will grant the next ally a boost die and 2 threat will grant the next ally a setback die. Everyone should roll once before they roll a second time. No choice can be repeated.
If less than 3 Security points are accrued she dies from the assassination.
Rewards/Outcome: Gain 5 Victory Points if Nytera survives.
Trust Modified: Lose 1.0 trust if Nytera dies.
Power Modified: 0
Duty Earned: Increase Duty by 10.
Power Cost: 7
Participants: 3 players
Timeslots: Mid Afternoon
Description: Nytera Ancapri is touring the war zone with her security entourage. Although she initially refused, Senator Saresh was able to convince her of a light military escort to enhance her personal security. On this day it may have been a good thing…
Rules: Please join the thread first before rolling anything.
Once all three are accounted for, there will be a series of security tasks that need doing, players will be able to choose at a maximum of two rolls to make as their part of the security detail. If they are successful, they gain 1 Security point. If they roll a Triumph and are successful they double that to 2 Security points. If they get a Despair, and a success, they subtract 1 Security Point and if they fail and get a Despair they lose 2 Security points. See below for rolls:
Assess the Team: This is an Average Warfare check, with setback due to the Heat and another setback due to working with a private security detail.
Eyes Up: This is a Hard Perception check, with a setback due to the heat, and a setback due to the crowd size to assess threats.
Stand Guard: This is an Average Resilience to stand guard at her speech in the sweltering heat. Add a setback for the heat.
No Press: This is a Charm check at Hard with a setback for the heat, and a setback for the mass of people.
Cold as Ice: This is a Hard Cool check to stay calm in the face of so many people and varying situations, there is a two setback due to the heat, and one setback for the chaotic situation.
Bad Feeling: The player must an Average Vigilance check, anything bad could happen.
Networking: The player must make a Hard Negotiation check with a setback for the chaotic situation and a setback for the heat.
If the team can accrue 7 or more Security points then they are able to intervene before Nytera is assassinated, the assassin is at Extreme range and will escape. If they accrue more than or equal to 3 Security Points then one can make the Ultimate Sacrifice and take the shot for Nytera.
This attack will do 20 wounds Pierce 5 and will generate a Critical Injury with a Modifier of +80, assuming the damage deals wounds to the player. This stacks with any Critical Injuries the character may already have as normal for a Critical Injury. Just like in other events, 2 advantage will grant the next ally a boost die and 2 threat will grant the next ally a setback die. Everyone should roll once before they roll a second time. No choice can be repeated.
If less than 3 Security points are accrued she dies from the assassination.
Rewards/Outcome: Gain 5 Victory Points if Nytera survives.
Trust Modified: Lose 1.0 trust if Nytera dies.
Power Modified: 0
Duty Earned: Increase Duty by 10.