[Day 5 - Early Afternoon] Wild Thing

Event Type: Campaign Objective, Combat
Power Cost: 0
Participants: 4 players
Timeslots: Early Afternoon
Description: Yunda Kryze is angry at the suicide bomber attack and has decided a proper retribution on the people. He has unleashed a sand demon into the bazaar and without any aid the people will die as the beast rampages through the streets!
Rules: When joining the thread please list your initiative, roll Cool, and they begin at Long range to the Sand Demon. The Sand Demon has Adversary 2 and Defense of 1. Good luck!
Oh and please make an Average Fear check, Discipline, upon entering the thread.
Better Mouse Trap: The Resistance had tried to set a trap for the creature but it killed them before they could finish. It can be used but has to be done manually from the inside… To get the creature’s attention one can attempt a Xenology or Survival check at Average to mimic a Sand Demon call… or one can attempt a Daunting Discipline check to show dominance of the creature and force it to get into the trap with the player.
If successful the creature will move towards that player on its turn, after attacking anyone Engaged with it. Once the beast is engaged the player can set the trap, this is a suicidal but Heroic Act and will trap the Sand Demon.
The trap is at Medium range to the Republic at the start of combat.
Rewards/Outcome: Gain 7 Victory Points if the Sand Demon is defeated/trapped.
Trust Modified: N/A
Power Modified: 6
Duty Earned: Increase Duty by 10.
Power Cost: 0
Participants: 4 players
Timeslots: Early Afternoon
Description: Yunda Kryze is angry at the suicide bomber attack and has decided a proper retribution on the people. He has unleashed a sand demon into the bazaar and without any aid the people will die as the beast rampages through the streets!
Rules: When joining the thread please list your initiative, roll Cool, and they begin at Long range to the Sand Demon. The Sand Demon has Adversary 2 and Defense of 1. Good luck!
Oh and please make an Average Fear check, Discipline, upon entering the thread.
Better Mouse Trap: The Resistance had tried to set a trap for the creature but it killed them before they could finish. It can be used but has to be done manually from the inside… To get the creature’s attention one can attempt a Xenology or Survival check at Average to mimic a Sand Demon call… or one can attempt a Daunting Discipline check to show dominance of the creature and force it to get into the trap with the player.
If successful the creature will move towards that player on its turn, after attacking anyone Engaged with it. Once the beast is engaged the player can set the trap, this is a suicidal but Heroic Act and will trap the Sand Demon.
The trap is at Medium range to the Republic at the start of combat.
Rewards/Outcome: Gain 7 Victory Points if the Sand Demon is defeated/trapped.
Trust Modified: N/A
Power Modified: 6
Duty Earned: Increase Duty by 10.