[Day 5 - Mid Evening] The Perfect Storm

Event Type: Combat Mission
Power Cost: 5
Participants: 4 players
Timeslots: Mid Evening
Description: The Republic weighs the options and ultimately decide that taking the mission against the Varo Kryze was a trap and would opt for perhaps an air strike or strike from orbit but the Resistance waste this chance and they moved in! Thazos led the charge and is now caught behind enemy lines under heavy fire!
Will the Republic bail them out, or leave the Resistance leader to die.
Rules: When joining the thread please list your initiative, roll Cool, and they have to decide to stay in the transport or rappel down. Rappelling down is an Athletics or Coordination check at Average with two setback dice due to gunfire. If the roll is failed then the player suffers 10 wounds and 10 strain, the wounds can be reduced by armor. There is one mounted Heavy Repeating Blaster (Gunnery check), this is at Long range of the enemy, that can be manned by a player to fire at the Mandalorian forces. Each round, at the end of the round, the Transport will take 4 System Structure damage, it has a total of 20 System Structure.
If no member of the Republic is standing on the ground, the Resistance is overrun and killed at the end of the round. There are five minion groups of 4 on the ground, at the end of each round they will be replaced up to five minion groups, only if a minion group is at half strength or less. There are 4 total members including Lelia and Thazos, 2 are unconscious.
To get Thazos to leave anyone behind is a Coercion or Charm check at versus 1 Challenge Die and 2 Difficulty dice plus 2 setback dice due to his connection and loyalty to his men.
Rewards/Outcome: Gain 5 Victory Points if Thazos survives and is airlifted. Gain 1 Additional Victory point for each additional member of the Resistance that is airlifted. If not attempted Thazos Kin and Lelia will die.
Trust Modified: Lose .5 Trust if the event is ignored. Gain .5 trust if all members are airlifted, for each left behind reduce that reward by .1.
Power Modified: 0
Duty Earned: Increase Duty by 10.
Power Cost: 5
Participants: 4 players
Timeslots: Mid Evening
Description: The Republic weighs the options and ultimately decide that taking the mission against the Varo Kryze was a trap and would opt for perhaps an air strike or strike from orbit but the Resistance waste this chance and they moved in! Thazos led the charge and is now caught behind enemy lines under heavy fire!
Will the Republic bail them out, or leave the Resistance leader to die.
Rules: When joining the thread please list your initiative, roll Cool, and they have to decide to stay in the transport or rappel down. Rappelling down is an Athletics or Coordination check at Average with two setback dice due to gunfire. If the roll is failed then the player suffers 10 wounds and 10 strain, the wounds can be reduced by armor. There is one mounted Heavy Repeating Blaster (Gunnery check), this is at Long range of the enemy, that can be manned by a player to fire at the Mandalorian forces. Each round, at the end of the round, the Transport will take 4 System Structure damage, it has a total of 20 System Structure.
If no member of the Republic is standing on the ground, the Resistance is overrun and killed at the end of the round. There are five minion groups of 4 on the ground, at the end of each round they will be replaced up to five minion groups, only if a minion group is at half strength or less. There are 4 total members including Lelia and Thazos, 2 are unconscious.
To get Thazos to leave anyone behind is a Coercion or Charm check at versus 1 Challenge Die and 2 Difficulty dice plus 2 setback dice due to his connection and loyalty to his men.
Rewards/Outcome: Gain 5 Victory Points if Thazos survives and is airlifted. Gain 1 Additional Victory point for each additional member of the Resistance that is airlifted. If not attempted Thazos Kin and Lelia will die.
Trust Modified: Lose .5 Trust if the event is ignored. Gain .5 trust if all members are airlifted, for each left behind reduce that reward by .1.
Power Modified: 0
Duty Earned: Increase Duty by 10.