[Day 4 - Late Morning] Sacrifice in the Sands

Event Type: Campaign Objective
Power Cost: 0
Participants: 3 players
Timeslots: Late Morning
Description: Senator Saresh has backed the mission and the strike force has gone to great lengths to extract a VIP, a powerful business magnate that was held under house arrest by Hosue Kryze. After a vicious fire fight they got the VIP to safety or so they thought but as the Republic transport was speeding back to the Republic Base it was struck with an ground to air weapon and sent the craft careening out of control!
Now you have to survive and get back to the base.
Rules: This event will take multiple threads to complete.
The players once in are part of the transport crew; the event begins with the crash. This requires a Hard Resilience check with a setback die, failure on this roll will incur a Critical Injury they will also need to soak 10 wounds as well from the crash.
Water
From the crash the players are able to salvage 20 units of water. Each time slot they have to use 2 units of water per person including the VIP. If they refrain from water in a time slot they add a setback die to their actions, second time they get a setback and increase the difficulty by one. Third time they collapse from lack of water unless they succeed at a Daunting Resilience or Survival check. The VIP will die if they don’t get water in every time slot. Droids do not need water.
Aid the VIP
The VIP will incur this damage as well and has a broken leg from the crash. They will need a Medicine check at Hard to allow them to travel but if the damage is extensive so any time this check is done they cannot proceed forward to the base unless a Triumph is rolled on this check or Five advantage.
If the VIP is not aided, then increase the difficulty of all checks in this event by one, so Average checks become Hard. They can leave the VIP behind, but this will generate Conflict for Jedi/Force Users.
Pathfinding
It will take at least three time slots to get back to the Republic Base, each slot a Survival or Outer Rim check at Average with 2 setbacks due to heat and one setback due to the pursuit of the Mandalorian forces. If a Triumph or 5 Advantages are rolled then they can make a second roll to guide the team back home this can happen multiple times, a total of three successful checks needs to be made to get back safely. Seek can also be used but it will take 3 time slots to get back with a successful usage of the Power.
Cover the Tracks
Someone will need to make sure the Mandalorians can’t follow their trail. This will take an Average Stealth or Skullduggery check each time slot. If this roll is failed or not attempted then the next time slot the Mandalorian forces catch up and every Player will need to make a Resilience, Combat Skill check, or Athletics at Average difficulty or take 3 wounds (Cannot be Soaked).
What do your Eyes See
Someone has to play lookout, this is a Perception check at Hard, this is optional but if successful whoever is Covering the tracks receives a free upgrade to their roll.
Water must Flow
A player can search for extra water, each time slot one player can make a check to find water. This is a Survival check at Hard for clean water, or Average for dirty water. Finding water will grant them enough water for all to be satisfied. If the water is Dirty then the players take 5 strain in that time slot.
Each player can only make one Check per time slot. This event starts in the Late Morning, create a new thread for each set of rolls in the desert. As a standard each 2 advantage may grant the next ally a boost die, and 2 Threat grant a setback die, these carry over from thread to thread.
Rewards/Outcome: See Below. Gain 7 Victory Points if the VIP survives.
Trust Modified: No change.
Power Modified: If the VIP is returned increase Power by 6.
Duty Earned: Increase Duty by 10.
Power Cost: 0
Participants: 3 players
Timeslots: Late Morning
Description: Senator Saresh has backed the mission and the strike force has gone to great lengths to extract a VIP, a powerful business magnate that was held under house arrest by Hosue Kryze. After a vicious fire fight they got the VIP to safety or so they thought but as the Republic transport was speeding back to the Republic Base it was struck with an ground to air weapon and sent the craft careening out of control!
Now you have to survive and get back to the base.
Rules: This event will take multiple threads to complete.
The players once in are part of the transport crew; the event begins with the crash. This requires a Hard Resilience check with a setback die, failure on this roll will incur a Critical Injury they will also need to soak 10 wounds as well from the crash.
Water
From the crash the players are able to salvage 20 units of water. Each time slot they have to use 2 units of water per person including the VIP. If they refrain from water in a time slot they add a setback die to their actions, second time they get a setback and increase the difficulty by one. Third time they collapse from lack of water unless they succeed at a Daunting Resilience or Survival check. The VIP will die if they don’t get water in every time slot. Droids do not need water.
Aid the VIP
The VIP will incur this damage as well and has a broken leg from the crash. They will need a Medicine check at Hard to allow them to travel but if the damage is extensive so any time this check is done they cannot proceed forward to the base unless a Triumph is rolled on this check or Five advantage.
If the VIP is not aided, then increase the difficulty of all checks in this event by one, so Average checks become Hard. They can leave the VIP behind, but this will generate Conflict for Jedi/Force Users.
Pathfinding
It will take at least three time slots to get back to the Republic Base, each slot a Survival or Outer Rim check at Average with 2 setbacks due to heat and one setback due to the pursuit of the Mandalorian forces. If a Triumph or 5 Advantages are rolled then they can make a second roll to guide the team back home this can happen multiple times, a total of three successful checks needs to be made to get back safely. Seek can also be used but it will take 3 time slots to get back with a successful usage of the Power.
Cover the Tracks
Someone will need to make sure the Mandalorians can’t follow their trail. This will take an Average Stealth or Skullduggery check each time slot. If this roll is failed or not attempted then the next time slot the Mandalorian forces catch up and every Player will need to make a Resilience, Combat Skill check, or Athletics at Average difficulty or take 3 wounds (Cannot be Soaked).
What do your Eyes See
Someone has to play lookout, this is a Perception check at Hard, this is optional but if successful whoever is Covering the tracks receives a free upgrade to their roll.
Water must Flow
A player can search for extra water, each time slot one player can make a check to find water. This is a Survival check at Hard for clean water, or Average for dirty water. Finding water will grant them enough water for all to be satisfied. If the water is Dirty then the players take 5 strain in that time slot.
Each player can only make one Check per time slot. This event starts in the Late Morning, create a new thread for each set of rolls in the desert. As a standard each 2 advantage may grant the next ally a boost die, and 2 Threat grant a setback die, these carry over from thread to thread.
Rewards/Outcome: See Below. Gain 7 Victory Points if the VIP survives.
Trust Modified: No change.
Power Modified: If the VIP is returned increase Power by 6.
Duty Earned: Increase Duty by 10.