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[D7, MM-onwards] Scrappin' Part 2

PostPosted: Fri Jun 22, 2018 2:55 pm
by Hacha Tsuko
[Mid Morning]

"Kriffing vultures. Kriffing Vulture Droids. Kriffing rain."

Hacha tightens his grip on his tools. He had thought that with all the scrap he had pulled a few weeks ago, that he would have plenty of credits burning a hole in his pockets. However, he just knew he had been ripped off when he went to sell them. So here he was, back out, in the flipping rain when he wanted to be inside the Turtle tinkering.

"Well, put that anger into your salvage work." He mutters to himself. Hacha has taken the Turtle over to the same place he found the cannon before. If there is a ship there, perhaps there is a higher grade of scrap to be found.

D7-Scrappin Part 2, Mechanics Average, Rain Setback: 2eA+4eP+1eB+2eD 4 successes, 3 advantage
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(Pass 2 advantage as Boost)

Re: [D7, MM-onwards] Scrappin' Part 2

PostPosted: Fri Jun 22, 2018 2:56 pm
by Hacha Tsuko
[Late Morning]

D7-Scrappin Part 2, Mechanics Average, Rain Setback-Late Morning: 2eA+4eP+2eB+2eD 6 successes, 2 advantage
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(Pass a Boost)

Re: [D7, MM-onwards] Scrappin' Part 2

PostPosted: Fri Jun 22, 2018 2:57 pm
by Hacha Tsuko
[Early Afternoon]

D7-Scrappin Part 2, Mechanics Average, Rain Setback-Early Afternoon: 2eA+4eP+2eB+2eD 1 success, 7 advantage
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[One Boost passed to next salvaging test, one boost to negociate check, rest of advantage to find a pleasant merchant]