[Day 10 - Mid Evening] Asteroid Wranglin'

Event Type: Space Combat, Campaign Objective
Power Cost: 0
Participants: 4 Ships
Timeslots: Mid Evening
Description: The Mandalorian forces are gathering asteroids and bringing them back to the station for usage on other targets. The Republic needs to curtail this! A wing of ships is launched to intercept the hauler and its retinue.
Rules: This is a space combat encounter, if you are a crew please all be prepared to engage in combat and limiting crew actions to three members at most to keep things moving. The wing will take on six enemy fighters and the asteroid hauler which is a frigate with no weapons and Defense 1 in all areas with a silhouette of 5 moving at Speed 2. The fighters are in formation around the frigate, also moving at Speed 2, and will be at Medium range to the Republic wing that are moving at Speed 2.
They will have six rounds to disable the Frigate before reinforcements arrive. The area is filled with rocky asteroids some small and some large but it is a hazardous area giving a setback die to all piloting and gunnery checks. Roll Cool for Initiative.
Rewards/Outcome: Victory Points earned are 10 if the Hauler is stopped.
Trust Modified: No change.
Power Modified: 10
Duty Earned: Increase Duty by 15.
Power Cost: 0
Participants: 4 Ships
Timeslots: Mid Evening
Description: The Mandalorian forces are gathering asteroids and bringing them back to the station for usage on other targets. The Republic needs to curtail this! A wing of ships is launched to intercept the hauler and its retinue.
Rules: This is a space combat encounter, if you are a crew please all be prepared to engage in combat and limiting crew actions to three members at most to keep things moving. The wing will take on six enemy fighters and the asteroid hauler which is a frigate with no weapons and Defense 1 in all areas with a silhouette of 5 moving at Speed 2. The fighters are in formation around the frigate, also moving at Speed 2, and will be at Medium range to the Republic wing that are moving at Speed 2.
They will have six rounds to disable the Frigate before reinforcements arrive. The area is filled with rocky asteroids some small and some large but it is a hazardous area giving a setback die to all piloting and gunnery checks. Roll Cool for Initiative.
Rewards/Outcome: Victory Points earned are 10 if the Hauler is stopped.
Trust Modified: No change.
Power Modified: 10
Duty Earned: Increase Duty by 15.