[Day 8 - Mid Evening] Total Recon

Event Type: Mission, Campaign Objective
Power Cost: 0
Participants: 3
Timeslots: Mid Evening
Description: Jace wants a recon mission, but given the terrain movement on the ground against an entrenched ally is a dangerous proposition so he sends in a transport to get a site analysis; a dangerous mission but one that is needed if they plan to break the defenses and attack the temple in force.
Rules: One player is the pilot, one player will need to work sensors, and the third will need to assess the gathered data to build a data map.
The first roll goes to the Pilot, they need to make a Piloting Planetary check at Average with a setback due to the tight confines to make a low approach through the trees and then next it goes to the sensor and data gathering team. Failure on this increases the difficulty for the sensor and data gathering team.
Working the Sensors: The player working the sensors need to make a Hard Computers check with a setback for terrain density as they work to scan the temple.
Assess the Data: The player gathering the data needs to figure out how to utilize that info for the Strike Force. They need to make a Warfare check at Average difficulty.
Once both of the rolls are done the Pilot makes another Piloting Planetary check at Average, with a setback, and again if failed the next checks are increased by one. The Sensor and Data Gathering team needs to accrue a total of ten successes between the two of them to get successes, but can only make three passes before they have to fall back, essentially they have six total rolls, and three pilot rolls which do not count to the success total, to get 10 successes.
Every success counts towards the two between the two players. Triumph adds an additional success and Despair subtracts a success. Two advantage can be used to grant a boost and two threat grant a setback, as normal.
Destiny Points: GM will spend a total of 7 Destiny, 1 for the first Pilot roll and six more for the computer and data gatherer checks each round.
Rewards/Outcome: Republic Victory will grant them 8 Victory points.
Trust Modified: N/A
Power Modified: 8 Power gained.
Duty Gained: 10
Power Cost: 0
Participants: 3
Timeslots: Mid Evening
Description: Jace wants a recon mission, but given the terrain movement on the ground against an entrenched ally is a dangerous proposition so he sends in a transport to get a site analysis; a dangerous mission but one that is needed if they plan to break the defenses and attack the temple in force.
Rules: One player is the pilot, one player will need to work sensors, and the third will need to assess the gathered data to build a data map.
The first roll goes to the Pilot, they need to make a Piloting Planetary check at Average with a setback due to the tight confines to make a low approach through the trees and then next it goes to the sensor and data gathering team. Failure on this increases the difficulty for the sensor and data gathering team.
Working the Sensors: The player working the sensors need to make a Hard Computers check with a setback for terrain density as they work to scan the temple.
Assess the Data: The player gathering the data needs to figure out how to utilize that info for the Strike Force. They need to make a Warfare check at Average difficulty.
Once both of the rolls are done the Pilot makes another Piloting Planetary check at Average, with a setback, and again if failed the next checks are increased by one. The Sensor and Data Gathering team needs to accrue a total of ten successes between the two of them to get successes, but can only make three passes before they have to fall back, essentially they have six total rolls, and three pilot rolls which do not count to the success total, to get 10 successes.
Every success counts towards the two between the two players. Triumph adds an additional success and Despair subtracts a success. Two advantage can be used to grant a boost and two threat grant a setback, as normal.
Destiny Points: GM will spend a total of 7 Destiny, 1 for the first Pilot roll and six more for the computer and data gatherer checks each round.
Rewards/Outcome: Republic Victory will grant them 8 Victory points.
Trust Modified: N/A
Power Modified: 8 Power gained.
Duty Gained: 10