[Day 9 - Mid Morning] Arms of a Space Angel

Event Type: Side Mission
Power Cost: 12
Participants: Unlimited
Timeslots: Mid Morning
Description: The Republic can try to commit forces for a rescue and recovery operation, Jace has green lit the mission as long as they have enough resources to stay on task for the assault on the space station.
Rules: If players engage this mission they may make one skill check of their choice, non-combat skill, to aid the recovery efforts. The Difficulty is Average with a Setback due to the devastation. Two advantage can be used to grant the next ally a boost die, two threat the next ally a setback. Triumph grants two additional successes and a Despair reduces the total by two Successes.
Destiny Use: If this event is engaged then the GM will spend 10 Destiny for the first ten rolls to upgrade the difficulty.
Rewards/Outcome: If a total of 40 successes can be accrued the Clever Man will provide the Republic with a significant Advantage in the next campaign.
Trust Modified: Trust Increased by .5
Power Modified: 15 if the players can amass 50 total successes.
Duty Gained: 10
Power Cost: 12
Participants: Unlimited
Timeslots: Mid Morning
Description: The Republic can try to commit forces for a rescue and recovery operation, Jace has green lit the mission as long as they have enough resources to stay on task for the assault on the space station.
Rules: If players engage this mission they may make one skill check of their choice, non-combat skill, to aid the recovery efforts. The Difficulty is Average with a Setback due to the devastation. Two advantage can be used to grant the next ally a boost die, two threat the next ally a setback. Triumph grants two additional successes and a Despair reduces the total by two Successes.
Destiny Use: If this event is engaged then the GM will spend 10 Destiny for the first ten rolls to upgrade the difficulty.
Rewards/Outcome: If a total of 40 successes can be accrued the Clever Man will provide the Republic with a significant Advantage in the next campaign.
Trust Modified: Trust Increased by .5
Power Modified: 15 if the players can amass 50 total successes.
Duty Gained: 10