Victory Conditions

Each campaign has its own victory conditions; until the Victory Condition is met the region is considered Contested. This means that enemy forces are still active even if the commander is removed from play.
Once victory is met the region becomes Controlled, often opening up new areas to explore or visit without fear of reprisal or attack. There is also a Global Victory condition and when this reaches 100 it means that victory is assured for the Republic on Bankor
It should be noted that the Republic can go above and beyond the local Victory conditions, if they so choose. Global Victory takes into account the sum of all Victory Conditions for each completed campaign.
Contested
Starting a thread, or first joining a thread, in a region that is contested requires a Hard Stealth or Resilience check or suffer 4 wounds due to combat and wartime conditions. This is increased by 1 for every 2 threat rolled and a Critical Injury is incurred on a Despair. Missions and Events in Contested areas do not require this roll.
Controlled
These are areas that are under the control of the Republic and are safe areas for role play, this should always include the Resistance Camps and the Republic Encampment.
Once victory is met the region becomes Controlled, often opening up new areas to explore or visit without fear of reprisal or attack. There is also a Global Victory condition and when this reaches 100 it means that victory is assured for the Republic on Bankor
It should be noted that the Republic can go above and beyond the local Victory conditions, if they so choose. Global Victory takes into account the sum of all Victory Conditions for each completed campaign.
Contested
Starting a thread, or first joining a thread, in a region that is contested requires a Hard Stealth or Resilience check or suffer 4 wounds due to combat and wartime conditions. This is increased by 1 for every 2 threat rolled and a Critical Injury is incurred on a Despair. Missions and Events in Contested areas do not require this roll.
Controlled
These are areas that are under the control of the Republic and are safe areas for role play, this should always include the Resistance Camps and the Republic Encampment.