Duty

Duty
So this game will use the Duty rules as listed in Age of Rebellion, with some minor tweaks. Each player will begin with 20 Duty, new and reprised characters. From there players can decrease their starting Duty, new players can use the options in the book up to 15 Duty.
In addition, new and old, characters can get a ship for 5 Duty. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Duty in Age of Rebellion but they can spend 10 Obligation for another 1250 credits if they so choose, again the minimum is 5 Duty for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Duty.
Players will be broken out into 4 man squads, that Squad will have a number we will randomly select a squad via dice roll and then toll precentile for that squad and if Duty is activated it activates for the whole strike force, otherwise nothing happens.
It will be possible to reduce or even gain Duty in play. Duty is up to the player. Duty will increase by 3 for each session completed for each player. Fighter pilots do not need to buy their own ship they will be supplied one for missions by the Republic strike force.
So this game will use the Duty rules as listed in Age of Rebellion, with some minor tweaks. Each player will begin with 20 Duty, new and reprised characters. From there players can decrease their starting Duty, new players can use the options in the book up to 15 Duty.
In addition, new and old, characters can get a ship for 5 Duty. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Duty in Age of Rebellion but they can spend 10 Obligation for another 1250 credits if they so choose, again the minimum is 5 Duty for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Duty.
Players will be broken out into 4 man squads, that Squad will have a number we will randomly select a squad via dice roll and then toll precentile for that squad and if Duty is activated it activates for the whole strike force, otherwise nothing happens.
It will be possible to reduce or even gain Duty in play. Duty is up to the player. Duty will increase by 3 for each session completed for each player. Fighter pilots do not need to buy their own ship they will be supplied one for missions by the Republic strike force.