Event Type: Campaign Objective, Combat
Power Cost: 0
Participants: 5
Timeslots: Early Evening
Description: Varo has ordered his children to live on, both reluctantly agreed as he boarded his command ship the Pride of Kryze. The Republic had brought their best and his forces could not stop them conventionally but this was his last duty to his wife, and he would make them bleed for every inch.
The Ship was on a crash course with the city and impact would devastate the region… he dared the Republic to stop him. Commander Malcom makes the call, this was a suicide mission… but if they didn’t do it, they could lose it all!
Tano or Tunda Kryze in Last Fight:
2#1d100 67 100Rules: This is a combat event, the sides begin at Medium range as the Republic storms the bridge of the ship… the crew is… well there isn’t any crew. They arrive to find Varo Kryze, he will get two actions a turn one on his initiative and one at the end of the round, with his two of his most loyal Blooded Mandalorians.
The ship is on a collision course and the controls have been disabled, someone will have to guide the ship manually until the bitter end or the guidance system will guide it back to the city, a rather insidious form of suicide.
Someone will have to guide the ship manually if not then it will collide with the land and wreak terrible devastation. Instant loss of 35 Victory Points if the ship is not guided into the sea.
If no one commits to combat against Varo and his Blooded then he will be able to guide the ship via his armor overriding anything the players can do. Players can as an Action Bail Out, removing them from combat. Players have 5 rounds before impact.
Controlling the Ship: Players will have to get to the manual controls in Engineering, this will take one round of running. Once they arrive they will need to bypass the door, this is an Average Mechanics or Computers check, this is considered an action.
Once that is completed they can take control but they have to stay and guide the ship into the sea making the ultimate sacrifice. If the door is functional, they can lock it to keep people out; this is an incidental if the door is functional. This is a Heroic sacrifice.
Rewards/Outcome: 20 Victory Points if the Ships is directed into the Sea.
Trust Modified: N/A
Power Modified: N/A
Duty Gained: 25